About Me
I am a software developer focused on C++ and Embedded Systems, with strong interest in low-level programming, performance-critical systems, and hardware-oriented software design.
I enjoy building systems close to the metal: networking, real-time applications, embedded devices, and tooling that emphasizes correctness, efficiency, and maintainability.
Core Skills
C++ Development
- Modern C++ (C++17 / C++20)
- Memory management & RAII
- Multithreading & concurrency
- Low-level systems programming
Embedded Systems
- Bare-metal & RTOS concepts
- Microcontrollers & peripherals
- Hardware abstraction layers
- Performance and resource constraints
Systems & Tooling
- Linux development
- CMake build systems
- Debugging (GDB, logs, tracing)
- Networking fundamentals
Projects & Code
You can find my open-source projects, experiments, and learning work on GitHub:
Interests
- Game engines and real-time systems
- Networking and protocol design
- Embedded UI and hardware integration
- High-performance and low-latency software